Dragons

The dragons of this world differ from the standard D&D fantasy dragon in that they are not intelligent, social beings who strive to further thier own goals in the world. There are no “good” or “bad” dragons, and dragons are color coded for your convience.

Dragons are forces of nature. One does not look at a dragon with the goal of defeating it, so much as enduring it, simliar to an earthquake or a tornado. They are not catagorized by color, rather, they are catagorized by region and/or features. Examples; the great northern mountain dragon, the eastern lowland dragon, the horned dragon, the sand dragon or the greater desert dragon.

Note that dragons “can” have names based upon color and/or powers (ie; the green bellied skirmisher, or the fire breathing red), but those are purely descriptive of the dragon same as region and features, and are not blanket statments insofar as types of dragon that are “X” color have “X” power (example, you can have a fire breath, brown mountain dragon).

Dragons are not intelligent in that they do not speak languages, shape-change, interact with mortals, study magic or play chess on giant chess boards. They are more akin to feral animals, and can most often be described as neutral to evil thier actions. They are creatures of prey, at the top of the food chain, and most a very aggressive.

When using the world “intelligent” describing a dragon, it’s simliar to using that word to describe a wolf or an elephant, only dragons are even more intelligent and cunning then those examples, and certainly should never be under estimated. The relative intelligence of a particular dragon can vary as well from breed to breed. Some are highly intelligent, cunning and even downright sneaky, while some are great brutes relying not upon finesse and guile, but rather upon pure brute force, strength and destructive power. Either type, is a force to be reckond with.

Dragons

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